= Duo
	Projectile pass height increased: 56 (none) > 87.5 (the basically means he has a taller hurtbox)
	Move speed decreased: 0.8 > 0.7
	Altfire damage decreased: 30 > 20
	Altfire and thirdfire no longer have stun
	Thirdfire shockwave damage decreased: 18 > 10
	Ultimate tier increased: 2 > 4 (Medium Short > Medium Long)
= Ice Man
	Altfire break bits can no longer spawn inside targets
= Guts Man
	Thirdfire break bits can no longer spawn inside targets
= Time Man
	Thirdfire can no longer be repulsed
	Thirdfire slow can no longer be stacked
= Crash Man
	Ultimate tier increased: Medium Short > Medium
	Ultimate mainfire hitstun removed
= Flash Man
	Altfire ammo usage increased: 28 > 112 (this is the entire ammo bar)
= Gemini Man
	Altfire shield is now aimable
	Altire shield hurtbox increased: 24 height > 40 height, 24 radius > 32 radius
= Air Man
	Air Wall now uses 1/4 of the ammo bar
	Air Wall now stops ammo regeneration while active
	Air Wall now has meatshot protection: maximum damage 77 > 22
	Air Wall release damage decreased: 13 > 9
	Thirdire speed decreased: 20 > 16
	Thirdfire ammo cost increased: 14 (50%) > 22 (close to 75%)
	Thirdfire endlag increased: 28 : 31
		The initial 3 tics of endlag now lock you in place
= Toad Man
	Fully charged mainfire hit amount decreased: 12 > 10 (full damage: 60 > 50)
	Thirdfire now has a longer endlag on whiff: 11 tics > 33 tics
	Ult duration reduced: 20 seconds > 16 seconds
= Dust Man
	Mainfire reverted to base PB7 version (damage is still kept at 20)
	Altfire is now lag compensated
= Gyro Man
	Altfire speed lowered: 26 > 21 (does not affect ultimate)
= Dark Man 1
	Altfire now has lag compensation
= Slash Man
	Mainfire hitboxes adjusted to be more precise (Both Slash Claw and Slash Dash)
	Altfire no longer grants armor
	Thirdfire slowdown duration increased: 1 second > 2 seconds
	Ultimate tier raised: Medium Short > Medium
= Dynamo Man
	Charged altfire ammo cost increased: 28 > 56 (half of the ammo bar)
	Charged altfire endlag increased (14 tics > 30 tics)
	Charged altfire projectile speed reduced: 35 > 20
= King
	Uncharged mainfire recoded to cover blind spots
	Ultimate beam optimized significantly
= Clown Man
	Mainfire no longer no longer has a tilted angle
	Mainfire chain is now a 6 damage ripper with two tics of protection
	Altfire grab hitbox increased: radius 16, height 24 > radius 24, height 32
	Altfire grab now stops mobility moves from working
	Fixed bug that caused ultimate to despawn on skies
	Increased size of ultimate so it bounces properly (does not affect actual hitbox size)
= Tengu Man
	Ported hitbox fix from PB8
	Charged altfire now triggers the cooldown as well
	Charging altfire now slows you down by 50%
	Charged altfire can no longer be steered with movement keys
	Sparkles now appear around Tengu Man to indicate he has full charge
= Concrete Man
	Ground altfire hitbox recoded to use A_Warp (small experiment)
= Galaxy Man
	Thirdfire cancel ammo consumption reduced: 56 > 36
= Magma Man
	Mainfire damage decreased: 25 > 21
= Mercury
	Glob form attacks no longer have hitstun
= Mars
	Altfire explosion damage reduced: 23 > 17
	Thirdfire ammo regeneration is no longer affected by the violence meter
= Uranus
	Ammo regeneration slowed by 50%
	Mainfire no longer uses ammo
	Altfire now consumes 50% of the ammo bar
	Altfire stomp endlag increased: 13 tics > 24 tics
	Altfire throw animation sped up: 15 tics > 10 tics
	Altfire throw stun reduced: 35 tics > 20 tics
	Wall Rush no longer stuns
	Enemy assist can no longer be used during altfire's cooldown (nor during the grab itself)
= Saturn
	Fixed ring radius having double the size on the way back